![]() ![]() Read: The best co-op board games for two playersĪs I’ve mentioned before, rule clarity is the most important part of designing a board game. At over 40 pages in length, it may seem daunting, but each instruction in Frostpunk: The Board Game is delivered with a crisp sense of clarity, and descriptive examples that make learning the game incredibly easy. That said, while the task is lengthy, the setup itself is supremely easy – thanks to one of the best-written board game rulebooks I’ve personally ever come across. This is because each card and token has a certain place – and there are hundreds involved in gameplay. For a first-timer, the setup (which is guided thoroughly by an instruction booklet) will take anywhere between 1-2 hours. There are multiple cards of different sizes, each with their own function, multiple boards for tracking rounds, generator warmth, citizen health, expeditions, and buildings (all pictured on the left), as well as a main hex tile ‘playing board’ where you’ll deploy meeples to earn new resources, use buildings, and explore (pictured right).Įach token, card, hex tile, and board depicted in the image above comes as a separate piece, and you need to set up this entire array before you begin playing. It also takes a considerable amount of time to set up. While the tension inherent in Frostpunk: The Board Game means playing it can feel genuinely stressful, it’s also so wonderfully designed and easy to learn that there remains joy hiding in every meeple movement, and every last-ditch grasp for glory.įrostpunk: The Board Game – Setup Image: GamesHubĪs mentioned, Frostpunk: The Board Game is a whopping big game. Survival is rare – and the quest to achieve it will push you to your limits, in the same way your societies are pushed. That’s part of what makes this board game so impactful, and so satisfying. Even the opening tutorial scenario, which is designed to ease players into the world of Frostpunk, is extreme in its challenge. The win conditions of Frostpunk: The Board Game are extremely strict, including on ‘Normal’ difficulty societies (which tend to be more populous, less sick, and more able than their more difficult counterparts). Like the video game from which it’s adapted, the board game spotlights the struggle of humanity in a world plagued by harsh storms – but unlike in the video game, tabletop adventurers must spend their time manually monitoring, analysing, and guiding their meeple flock as harsh dangers wait behind every card reveal. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post-apocalypse. Those things are great for long term players, after they pass the game multiple times.Frostpunk: The Board Gameis a commanding tabletop adventure – in size, scope, and ambition. I think it would be a waste of opportunity to not make at least a simple multiplayer experience. They can choose to add whichever player-player elements that won't hurt the game, and with minimal effort, you got a multiplayer experience. The whole game is balanced in the single player mode around the 24 hours that are sped up ingame, and spanning those 24 hours over real 24 hours won't change a thing balance wise. I don't see the logic why it needs to be completely redesigned. I don't see why this game needs multiplayer in the first place, but if it is to receive multiplayer support in the future, the multiplayer should operate along the same basic rules as the singleplayer. They would either have to force everyone to play the new version, or maintain two completely separate builds. Designing the game to work like Ikariam would require a complete rework of the entire game. Even in moba's there are people that prefer to stick fighting vs AI. ![]() On the other hand, none will force you to engage in a multiplayer experience. ![]() This was the one way that a game like this could work. Originally posted by zlajo:If you got a more interesting idea, i'm all ear. ![]()
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